![]() ![]() Now you have to select the origin coordinates on the plane, which won’t have many implications for your design beyond serving as the center of the plane for the rulers and guides in the program.Solve using the values you have available and then-voilà! From the plane itself you can use a ruler to determine the difference between the two lengths, meaning it will be something like area = side 1 x (side 1 + difference between the two). Or if you know the square meters but not the length and width you just have to use a simple formula to determine it: area = side 1 x side 2. Thus, if for example you know how many meters long one of your rooms is, you’ll create a line segment of exactly that length and label it with the number of centimeters in the field for that purpose above it. Now you have to select a reference measure based on a measurement line whose start and end points you can drag with your mouse.If you know just one main measurement or the square metereage of one room you can calculate the rest. As we’ll see in a second, it doesn’t matter if you don’t know all your house’s measurements. ![]() The first thing to do is import your reference image from Grid > Import background image.Here we’re going to explain step by step how to create a 3D model of your house based on a blueprint, including the floors and the walls as well as the placement of furniture and lighting. We’ve already talked before Sweet Home 3D, a free multiplatform program that lets you create 3D plans of your house for either decorative or professional planning purposes, while being very accessible for users who’ve never worked with interior design assistance tools.
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